iSpace Virtual Reality

iSpace Virtual Reality

iSpace Wellbeing Virtual Reality Virtual Reality required After working with iSpace Wellbeing to create their website we wondered if there was something a bit different we could offer to enhance the iSpace experience. A virtual reality environment was an exciting idea that both us and the client really wanted to explore. It was important that the VR experience be beneficial to the children it was targeted for. Tom, our director, on set testing out virtual reality ideas Brainstorming The challenge for this VR experience was to form a brief from scratch and to come up with a meaningful concept fit for the iSpace Wellbeing programme. Bigman came up with several options including an exploration of the iSpace galaxy and a rocket ship taking off. But the idea that excited everyone most was a fairly simple concept; to aid the children in a breathing technique exercise. Keep calm… Paula, the creator of iSpace Wellbeing, would talk through the iSpace breathing technique. At the same time a cartoon brain would breathe in and out in time with Paula’s instructions. When the brain blew out, the seeds from a dandelion clock would disperse around the VR user, helping them to relax and breathe calmly. …and breathe The final product was an experience where the child could be fully immersed in their own little world. They were able to comfortably explore their emotions and be aware of their self being in a calm, private environment where nothing could distract them. Virtual Reality Video Use your mouse to move around the space or click the goggle icon if you are on mobile and insert...
Virtual Reality Health

Virtual Reality Health

Remedy Room VR Exploring the future of virtual medical consultancy Platform shift to VR After the launch of the HTC Vive VR headset we were amazed by the possibilities of virtual and augmented reality technology, and how it might affect many of the industry verticals which we service. Medical VR consulting As we have worked in the medical / healthcare sectors for a number of years now we chose to create an experimental virtual consulting room where we could develop experimental use cases for VR within the medical disciplines Dr Alastair Goode We have partnered with cognitive scientist Dr Alastair Goode to imagine our ‘Remedy Room VR’ experience which we will develop over time to explore different aspects of virtual healthcare. Reviewing 3D medical scan data One problem that doctors face is the quick interpretation of complex data sets. An MRI or ultrasound scanner is able to capture an amazing level of detail in 3D but mostly these are reviewed in a two dimensional media like a computer monitor or in print. To be able to review this data intuitively in 3D by simply walking around the data allows a much more natural and rich experience of the information, leading to quicker and better diagnosis. Remote consultancy Already many medical appointments are now done over the phone or video conferencing but increasingly VR / AR technologies will be deployed to enable enriched remote consultancy. If the best specialist consultant for your condition lives on the other side of the world then a virtual appointment might bring help within reach that would otherwise be made impossible by the distances involved. The...
Highland Spring

Highland Spring

Highland Spring 360 VR experience Aerial 360 video required Stirling based marketing agency, Denvir got in touch with us with a special request, to create an exciting immersive 360 video experience for Highland Spring that could be played on google cardboard compatible VR devices for an upcoming marketing event as part of the ‘Brave by nature’ TV Campaign The Ochil hills  The idea was to give the audience an experience of flying over the highland spring estate in the ochil hills region of Scotland, mirroring the journey the Highland Spring water would take from the sky and down the hills. The people experiencing the video were expected to be mainly kids and fun loving adults so it needed to be a thrilling ride. Droning on Originally it was proposed that we could film from a paraglider but recent advances in technology meant that a filming from a drone would make the logistics much easier and would offer up many more creative possibilities to tell the story in different ways from a greater range of vantage points and locations. On ya bike! Because of the short deadline and the multiple inaccessible locations we decided to pick a lightweight camera and drone combination that could be carried in a specialised drone rucksack by mountain bike. This allowed us to cover many miles of hills each day. 3D printed all terrain rig  To use a lightweight phantom drone we would need a super lightweight 360 camera, we chose the Samsung gear 360 camera which weighs only 200g and we mounted it to the drone using some custom made 3D printed parts Virtually in...
o2 Home Populus

o2 Home Populus

O2 Home – Award winning 360° degree retail research project VR Point Of Sale (POS) Our client in the market research industry, Populus, came to us with an interesting brief for O2’s retail stores. O2 needed to test an array of options for their point of sale for various products they were demonstrating. They also wanted to explore some of our innovative immersive solutions.   360 video research with Google Cardboard We chose 360 video delivered through Google’s ‘cardboard’ virtual reality viewer as a great way to cheaply deliver a captivating VR experience to over 500 people. Google cardboard VR headsets utilise the users existing smartphone to make VR possible for as little as $1.50 per user for bulk deployments. The benefits of researching in VR Testing in crowded retail environments can be complicated, and custom built research environments can be costly to run. With VR we can scale up to much larger research panels with much less friction and at a much lower cost. Any easy user journey We had to bear in mind that many users might not have used virtual reality before. We were able to embed the VR Media directly into the same page as the questionnaire leading to a smooth frustration free experience. 5 different 360 videos Each ‘respondent’ (consumer doing the research) was given one of five different 360 videos as a stimulus. We used CGI to subtly alter the point of sale in each video, if you watch the 360 video edit here you can see all 5 videos edited together so you can see how each of the research videos was slightly different. The...