by tompainter | May 23, 2017 | Blog, VR
The steady evolution of film Cinematographers and film directors have been developing the visual language of film since its inception over 100 years ago, over the years we have been adapting this with new tools and techniques such as CGI and computer animation, both of which fitted nicely into the old frameworks. Throw the old rulebook out of the window! VR and other immersive media forms such as 360 video are an entirely new way to tell stories, and as such the old ways of thinking within a frame are completely outdated, VR needs a quite different way of thinking. Don’t know where to start? We have written this blog post to help anyone who is looking at commissioning, creating or directing VR content to get their head around some of the key things that make these types of media unique and exciting. You’ve been framed Probably the single biggest difference with VR is the lack of a frame, no longer do you have this funny rectangle where you control where people can look and where they can’t. Guided tour Giving people the freedom to look anywhere means you need to give up control of what they are looking at, but you might want to still encourage them to be looking at a certain thing. You might want to add a person or animated character to give them a guided tour. Light the way We can also use light, colour or movement in a subtle way to attract our audiences eyes to important areas in our scenes. Choose the 360 lens! VR also makes things like your choice of...